RiseandShine wrote:actionman wrote:weighs about 600KG
force equal to 1800KG.
Maybe I should stop correcting people, but since you were right on everything else and not this, it kinda shocked me. Weight and forces are measured in newtons, not kilograms. Mass is measured in kilograms.
Sorry, I was keeping in in laymans terms because not everyone has taken physics classes

And I mistakenly remembered 1N being the force that a 1KG weight exerts under earth's gravity, so I thought it was an apt description, but actually a ~102g weight + gravity actually results in ~1N.

The units I was thinking of are
kgf.
Leaving technical quandries apart, you should totally put this on Steam. The concepts have quite a particular style, seeing that in 3D would be interesting.
All the work you've done so far should've yielded you some more backing financially-wise, since that isn't precisely a wall of text and a couple of concepts.
I feel you guys need some more PR and more updates on your website, the last one was nearly a year ago.
Yeah we're not in publicity mode yet. There's basically no way of finding that website unless someone like me has handed you the link, it's all just preparation at the moment - so when we decide to "go live", we don't have to rush out and create a site suddenly.
When a game goes up on Steam Greenlight, they tend to get about 80% of their total votes during the first week (and hardly any votes after that time), so we're not going to put it up on Steam Greenlight until we're ready to launch a publicity blitz. We'll do Greenlight, kickstarter, and push a press-release out to all the gaming media at the same time.
To us, this means we need to finish modelling and texturing about 1/4 of that Antarctica track so that we can record some video footage of the game, and take some nice screenshots.
I'd also like to get the game approved by Sony+Microsoft for digital distribution on PS4/XBone before we start the big publicity push, so that people will see it as more legit
We're licensing our engine to one other game developer already, who are doing PC/PS4/Xbone games, so I've already ported our game engine to those consoles. We just need approval/licensing for our own game still.
If you're into that kind of thing, we also have access to AMD's "Mantle" API, so we'll be putting out a tech-demo version of our game as "Mantle vs D3D" benchmark program, to hopefully get coverage from the PC-technology sites at the same time.
We got the site ready about a year ago, which is why the content is dated then

Since then, I've spent the last 6 months doing the console porting of the engine, and we've been busy getting lots more art completed (and raising funding with other business ventures)... so it's a very soft launch at the moment. We're hoping that towards the end of this year we'll be actually regularly updating the website and generating publicity.