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Oops! I accidentally flipped that face somehow!spy wrote:This is probably something that needs fixed soon.
As well as the difficult routes (requires a teammate move the elevators while you stand on top of them), I've added a new easy entrance on L4 itself, right near the VIP suites. Gives the intruders a reliable second way into the suites other than the front door.R3vo wrote:I do suggest adding a easier way into the 3rd floor vents so guards will have to be smart with their rig.
I've added a "reboot" button the L3 guard (spawn) room, which disables the system for a short time, but you can repeatedly press it to deny access for longer periods. I've also added a 2nd display of the motion sensor data in that room - but the reboot button disables both this new display and the existing one on the ground floor.I also think there should be a way to disable the motion sensor for a good one or two minutes to draw the guards out or even intruders if they took control, could be something in the guard camera room.
Fixed in v29, thanks.maxwell218 wrote:Awesome map dude, here's something that might get your attention:
...
This screenshot was taken right next to the server room door, close to the guards spawn location.
Anyways, great looking map you got there buddy.
Wow: posted Wed Jan 14, 2015 11:11 pm... I didn't mean for it to be that long! A lot of real life got in the way in the meantime, but after a long break, qswitch is back online!actionman wrote:The next update is going to be out a little slower. I'm back at work now, and it's a big update![]()
I'm connecting the side-door carpark to the back-laneway (where the garage entrance is) so that the intruders truly have 360º freedom to move around the outside of the Q-Switch building.
I'm also adding background scenery, a few new rooms, expanding the roof area, and as usual, more vents!
Vectrex720 wrote:Any chance we can see this added into the map pool? This has been one of the most complete maps for a long time, pretty underrated too. I'll try to get a few games going to see how the new players like it, but I hope this is considered!
I might have to make up a PNG file building/street map to distribute to players before the matchRobStorm wrote:excited to play with 20 people
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