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SteelRaven7
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Super Boxing (Updated 05-01)

Postby SteelRaven7 » Tue Apr 30, 2013 6:39 pm

Moahaha, working on a unity prototype. I'll be updating the web build every once in a while.

Image
LINK TO ZE BUILD

Controls:
WASD to move the character
Mouse to rotate
LMB/RMB to throw punches
Shift to drop your guard

Updates:

-2013-05-01-
Support for two joysticks.
3 playable characters on field.
One character that always blocks.
Player <-> player collision and interaction.

-2013-04-30-
Shadowboxing \o/
Last edited by SteelRaven7 on Wed May 01, 2013 2:36 pm, edited 2 times in total.
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MrOtton
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Re: Super Boxing YEAH

Postby MrOtton » Wed May 01, 2013 9:13 am

SteelRaven7 wrote:Moahaha, working on a unity prototype. I'll be updating the web build every once in a while. There's nothing more fancy than shadow boxing currently, though.

Image
LINK TO ZE BUILD

Controls:
WASD to move the character
Mouse to rotate
LMB/RMB to throw punches
Shift to drop your guard


Hey, that looks pretty cool! :)
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R2Kest
 
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Re: Super Boxing YEAH

Postby R2Kest » Wed May 01, 2013 9:21 am

Awesome :D and a good idea as well :P

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RobStorm
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Re: Super Boxing YEAH

Postby RobStorm » Wed May 01, 2013 2:08 pm

Make a punching bag we can practice against

Fataltyler08
 
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Re: Super Boxing (Updated 05-01)

Postby Fataltyler08 » Mon Jun 17, 2013 10:55 am

Nice needs more work though :)

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TotallyGeeky
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Re: Super Boxing (Updated 05-01)

Postby TotallyGeeky » Fri Jun 21, 2013 4:18 pm

Some nice models and ragdolling could make the game absolutely hilarious.

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adwuga
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Re: Super Boxing (Updated 05-01)

Postby adwuga » Fri Jul 12, 2013 3:21 am

Keep it simple, just improve the lighting a bit(as in, stick a point light in the middle). I think proper models and such would ruin it, then it would be like any other boxing game. I think this could be really fun as a sort of faster paced sumotori dreams, if you just make the characters wobble around when hit(and maybe add a basic damage system where they are less stable the more they are hurt), and since the models are simple, you could add some cool physics based tackles and such.


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