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by actionman
Wed Jan 14, 2015 1:11 pm
 
Forum: Custom Maps & Map Maker
Topic: [Custom Map] QSwitch
Replies: 45
Views: 48665

Re: [Custom Map] QSwitch

Awesome map dude, here's something that might get your attention :mrgreen:: ... This screenshot was taken right next to the server room door, close to the guards spawn location. Anyways, great looking map you got there buddy :D. Fixed in v29, thanks. The next update is going to be out a little slow...
by actionman
Fri Jan 09, 2015 2:45 pm
 
Forum: Custom Maps & Map Maker
Topic: [Custom Map] QSwitch
Replies: 45
Views: 48665

Re: [Custom Map] [WIP] QSwitch

This is probably something that needs fixed soon. http://puu.sh/egjcT/8ad085be34.jpg Oops! I accidentally flipped that face somehow! Fixed in the current version, along with lots of new features :D I do suggest adding a easier way into the 3rd floor vents so guards will have to be smart with their ...
by actionman
Fri Jan 09, 2015 3:23 am
 
Forum: Custom Maps & Map Maker
Topic: [Custom Map] Cargo Ship
Replies: 7
Views: 10849

Re: [Custom Map] Cargo Ship

Looks awesome! BTW to make it look like the boat is rocking about on the high seas, you could attach the ocean and sky to an animation, and make them rotate back and forth 8-) ...unless you want players to be able to swim in the ocean... If you aren't planning on having players swim in the ocean, hi...
by actionman
Wed Jan 07, 2015 1:25 pm
 
Forum: Custom Maps & Map Maker
Topic: [Custom Map] QSwitch
Replies: 45
Views: 48665

Re: [Custom Map] [WIP] QSwitch

Just finished playing a few rounds with kil, and it was great! The motion sensors are key to intruder success. I can't wait until it is finished. Are some intruders supposed to spawn in the subway? This was happening after a while of playing. Yeah, half the spawn points are in the hideout, and half...
by actionman
Wed Jan 07, 2015 8:22 am
 
Forum: Custom Maps & Map Maker
Topic: [Custom Map] QSwitch
Replies: 45
Views: 48665

Re: [Custom Map] [WIP] QSwitch

Added a briefing to the intruder spawn to help new players learn the map 8-) http://i.imgur.com/FaLiEho.png The Q-Switch group is one of the most powerful megacorporations in the world, and their corporate headquarters reflect that strength. No one has ever breached their intimidating, fortress-like...
by actionman
Sun Jan 04, 2015 3:21 pm
 
Forum: Custom Maps & Map Maker
Topic: [Custom Map] QSwitch
Replies: 45
Views: 48665

Re: [Custom Map] [WIP] QSwitch

I've started playing around with some actual textures and shaders. Hopefully have another update with some of these new materials soon :D
Old floor material -
Image
New floor material -
Image
by actionman
Sat Jan 03, 2015 12:40 pm
 
Forum: Custom Maps & Map Maker
Topic: [Custom Map] QSwitch
Replies: 45
Views: 48665

Re: [Custom Map] [WIP] QSwitch

Can there be physical objects for the camera, so we can shoot them out or something? I think that would be nice as the cameras are really irritating for the intruder. From testing so far, the map was very intruder-sided, so I've always wanted to put security features into the building to help the g...
by actionman
Fri Jan 02, 2015 3:05 pm
 
Forum: Custom Maps & Map Maker
Topic: [Custom Map] QSwitch
Replies: 45
Views: 48665

Re: [Custom Map] [WIP] QSwitch

Working on the elevators and security cameras now 8-)
Image
by actionman
Wed Dec 31, 2014 2:51 am
 
Forum: Custom Maps & Map Maker
Topic: [Custom Map] Transmission
Replies: 10
Views: 13618

Re: [Custom Map] Transmission - (WIP Not Released)

Looks good 8-)

On my map, I'm just using materials with flat colours instead of fully texturing it to begin with... After I get everything else done, then I'll think about textures. I think most people are willing to play untextured maps at the moment, as long as they're fun!
by actionman
Wed Dec 31, 2014 1:29 am
 
Forum: Custom Maps & Map Maker
Topic: [Custom Map] QSwitch
Replies: 45
Views: 48665

[Custom Map] QSwitch

Please post any suggestions, comments, ideas or exploit reports! WIP wiki page here: http://superbossgames.com/wiki/index.php?title=Custom_Map_/_Q-Switch Description The intruders must pull off a corporate heist in a detailed urban setting. The guards must rely on excellent communication and make f...
by actionman
Tue Dec 30, 2014 1:42 pm
 
Forum: Custom Maps & Map Maker
Topic: Intruder Map Editor Tutorial
Replies: 4
Views: 1865

Re: Intruder Map Editor Tutorial

Here's a quick and crappy tutorial on how to get lighting into your level:
http://pastebin.com/Q4sJTbGK
by actionman
Sun Dec 28, 2014 11:26 pm
 
Forum: General Randomness
Topic: question about purchasing
Replies: 2
Views: 1064

Re: question about purchasing

Send me some cash, ill give it to paypal and then send you the giftcode :P
by actionman
Tue Dec 09, 2014 3:45 am
 
Forum: General Randomness
Topic: The future is now. VR shooters are here!
Replies: 1
Views: 605

The future is now. VR shooters are here!

I got to play "Zero Latency" / "Project Inversion" last Sunday... AND IT WAS AMAAAAAAZING. http://www.pozible.com/project/181040 http://zerolatencymedia.com/ https://www.youtube.com/watch?v=_WnsDriYjoA https://www.youtube.com/watch?v=jHscTRpz5WQ https://www.youtube.com/watch?v=ad...
by actionman
Mon Sep 29, 2014 5:11 am
 
Forum: Share your Game
Topic: 22 Series racing / Eighth Engine
Replies: 14
Views: 8195

Re: 22 Series racing / Eighth Engine

One final suggestion, though, I do think you should do the press release stuff first and shortly after Kickstart and Greenlight, because then you'd have more hype accumulated and more people waiting to contribute. Then the "hype pressure" would yield you a bigger "hype explosion"...
by actionman
Sat Sep 20, 2014 3:31 pm
 
Forum: Share your Game
Topic: My shipped games :)
Replies: 2
Views: 1921

My shipped games :)

These are the games that I've worked on as a graphics programmer within a larger team, which have actually been published. Unfortunately they're all sports sims... :cry: https://www.youtube.com/watch?v=0S1e9c4X5Ks https://www.youtube.com/watch?v=6L0PiZCAcFs https://www.youtube.com/watch?v=0T0Xn1E46_...
by actionman
Thu Aug 14, 2014 1:33 am
 
Forum: Share your Game
Topic: Any programmers here?
Replies: 11
Views: 4763

Re: Any programmers here?

sure :)
by actionman
Thu Jul 17, 2014 1:32 am
 
Forum: Share your Game
Topic: 22 Series racing / Eighth Engine
Replies: 14
Views: 8195

Re: 22 Series racing / Eighth Engine

weighs about 600KG force equal to 1800KG. Maybe I should stop correcting people, but since you were right on everything else and not this, it kinda shocked me. Weight and forces are measured in newtons, not kilograms. Mass is measured in kilograms. Sorry, I was keeping in in laymans terms because n...
by actionman
Mon Jul 14, 2014 10:49 pm
 
Forum: Share your Game
Topic: 22 Series racing / Eighth Engine
Replies: 14
Views: 8195

Re: 22 Series racing / Eighth Engine

Thanks, and thanks for clicking that button :D I just tested on Chrome and IE and it worked; it should take you to the "purchase" page here . It might've timed out for you, because we recently moved the website from the Amazon cloud to a self-hosted server that is quite slow. We're still a...
by actionman
Mon Jul 14, 2014 5:33 am
 
Forum: Share your Game
Topic: 22 Series racing / Eighth Engine
Replies: 14
Views: 8195

Re: 22 Series racing / Eighth Engine

Beautiful concept art. What other games will the racing be most similar to? Definitely link the Kickstarter when it's up! The physics engine that we're using is incredibly authentic, with all the tiny bits of jargon that make a car seem real ( down to tire pressures, aerodynamics, ackerman steering...
by actionman
Tue Jul 08, 2014 3:12 am
 
Forum: Share your Game
Topic: 22 Series racing / Eighth Engine
Replies: 14
Views: 8195

22 Series racing / Eighth Engine

We're making a MMO Racing game, called 22. Set 100 years in the future, using the most catastrophic climate change predictions as the setting, you race in online tournaments in concept cars against other players and dangers caused by the extreme weather conditions. Strategy elements are blended with...
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