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by RiseandShine
Thu Jul 17, 2014 4:46 pm
 
Forum: Share your Game
Topic: 22 Series racing / Eighth Engine
Replies: 14
Views: 7675

Re: 22 Series racing / Eighth Engine

It may be soft now, but with all the stuff you just mentioned, you're off to be a great success if everything is executed properly. You guys have great ideas, a great team and a great basis. I don't quite agree on the console part, mainly because PC master race and a whole slew of other stuff I won'...
by RiseandShine
Wed Jul 16, 2014 6:29 pm
 
Forum: Share your Game
Topic: 22 Series racing / Eighth Engine
Replies: 14
Views: 7675

Re: 22 Series racing / Eighth Engine

weighs about 600KG force equal to 1800KG. Maybe I should stop correcting people, but since you were right on everything else and not this, it kinda shocked me. Weight and forces are measured in newtons, not kilograms. Mass is measured in kilograms. Leaving technical quandries apart, you should tota...
by RiseandShine
Tue Jul 08, 2014 4:37 pm
 
Forum: Share your Game
Topic: Project;Mindbreak
Replies: 15
Views: 6202

Re: Project;Mindbreak

We have a website up! Excuse the random pop up ad, I have Adblock Plus and didn't notice that until I happened to take a look in the upper right corner of my screen... D: I'll try to fix it now.

http://fallingmodulegames.com/
by RiseandShine
Thu Jun 26, 2014 4:10 pm
 
Forum: Share your Game
Topic: Project;Mindbreak
Replies: 15
Views: 6202

Re: Project;Mindbreak

Well, the programmer who was working with me isn't answering to chat, he is on Steam and playing games, but even if I talk to him, he won't answer. So again looking for C# or JS programmers. I had a bit of another hiatus, yet again, due to a trip to Germany that lasted a week.
by RiseandShine
Mon Jun 02, 2014 7:47 pm
 
Forum: Share your Game
Topic: Project;Mindbreak
Replies: 15
Views: 6202

Re: Project;Mindbreak

Couple things, 90's mode has been cut completely and work has started on the website, [url]fallingmodulegames.com[/url]. Currently a 404, will have some things soon enough.
by RiseandShine
Wed Apr 16, 2014 7:57 pm
 
Forum: Share your Game
Topic: Project;Mindbreak
Replies: 15
Views: 6202

Re: Project;Mindbreak

After more than a week of a hiatus, between the We Are Scientists concert and problems over at home, I am back into the development of P;M. Will update shortly with prop models.
by RiseandShine
Wed Apr 02, 2014 3:35 pm
 
Forum: Share your Game
Topic: Project;Mindbreak
Replies: 15
Views: 6202

Re: Project;Mindbreak

Heh, well this is the only place where I am posting actual, proper updates. I was planning to do that in Youtube but I can't be arsed, and Deviantart is just for, well, art. Models, interfaces, concepts. Let's see if I can be arsed to actually improve my Javascript-fu, because I'm only doing graphic...
by RiseandShine
Tue Apr 01, 2014 5:09 pm
 
Forum: Share your Game
Topic: Project;Mindbreak
Replies: 15
Views: 6202

Re: Project;Mindbreak

I use Blender 2.69 for modeling, Photoshop for textures and everything 2D, and soon enough I'll use Zbrush for UV unwrapping and high poly modeling, and sculpting.
by RiseandShine
Sat Mar 29, 2014 7:14 pm
 
Forum: Share your Game
Topic: Project;Mindbreak
Replies: 15
Views: 6202

Re: Project;Mindbreak

Great news guys, I've actually gotten the character controller to work, so now the game is somewhat playable. You can shoot, walk, crouch, and kill a guy. Next up, making the char not fall through the ground when crouching, stances (prone, running, mantling, sliding, etc) and main menu. The last sho...
by RiseandShine
Fri Mar 21, 2014 7:03 pm
 
Forum: Share your Game
Topic: Project;Mindbreak
Replies: 15
Views: 6202

Re: Project;Mindbreak

Little explanatory video (excuse the occasional brain farts, no script)

https://www.youtube.com/watch?v=QGtD1Ag-hNE
by RiseandShine
Tue Mar 11, 2014 6:04 pm
 
Forum: Share your Game
Topic: Project;Mindbreak
Replies: 15
Views: 6202

Re: Project;Mindbreak

I like this concept and the models, and I totally agree with your opinion on the fps genre. I am currently working on my own fps that will break boundaries as well, in the sense that it will be a smoothie of concepts, some used and some original, into one game. To sum it up, it's a multiplayer park...
by RiseandShine
Fri Mar 07, 2014 9:55 pm
 
Forum: Pics & Vids
Topic: Well this should be fun!
Replies: 3
Views: 2085

Re: Well this should be fun!

I dun't believe you.
by RiseandShine
Tue Feb 25, 2014 5:31 pm
 
Forum: Share your Game
Topic: Project;Mindbreak
Replies: 15
Views: 6202

Re: Project;Mindbreak

Update time. Currently I've found a solution for my problem with bumping while climbing slopes. I'm using a rigidbody controller, and I have to exchange it for a character controller. It's going to be a bit complicated though, it's linked to a lot of code, I'll need to edit a lot of it to not break ...
by RiseandShine
Mon Feb 17, 2014 6:32 pm
 
Forum: Share your Game
Topic: Project;Mindbreak
Replies: 15
Views: 6202

Project;Mindbreak

http://fc02.deviantart.net/fs70/i/2014/054/2/f/project_mindbreak_header_by_riseundshine-d77pi5j.png Yo guys, 8 months ago, I had a "wonderful" idea about a story. It was vague, sketchy and without many details. At the same time, I noticed something else in the FPS games in general. Many g...

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