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by bmanrules
Sun Jan 18, 2015 7:59 pm
 
Forum: Custom Maps & Map Maker
Topic: [Custom Map] Skyscraper
Replies: 2
Views: 8546

Re: [Custom Map] Skyscraper

Looks like a new company has just moved into Skyscraper! They've redecorated, but I don't like it ;)

I'm going to start working on improving the map a lot now, starting with recreating huge chunks of it in Sketchup, and balancing out weapons.
by bmanrules
Mon Jan 12, 2015 11:46 pm
 
Forum: Custom Maps & Map Maker
Topic: [Custom Map] Tutorial
Replies: 2
Views: 8599

Re: [Custom Map] Tutorial

So I thought Intruder could use an ingame tutorial, something a brand new player could run through and learn the basics of equipment and controls without prior knowledge or a helpful community member. I haven't figured out dumb stuff so it's pretty simple right now but I fit everything in I thought...
by bmanrules
Sun Jan 11, 2015 1:24 am
 
Forum: Custom Maps & Map Maker
Topic: [Custom Map] Skyscraper
Replies: 2
Views: 8546

[Custom Map] Skyscraper

Probably a bit late in posting this but why not! Skyscraper is a W.I.P map featuring a Skyscraper under construction, a working crane, a Skyscraper with playable roof, middle floor and lower floor. Intruders must zipline to the crane or skyscraper, enter the building, find the code, beat the death l...
by bmanrules
Mon Dec 29, 2014 2:16 am
 
Forum: Custom Maps & Map Maker
Topic: The Map Maker Wish List
Replies: 15
Views: 13504

Re: The Map Maker Wish List

RenderTextures would be great - I tried them but they seem to just display random textures instead of the linked camera. Intruder props are a must have - I've been trying hard to match my map to default Intruder ones but it's extremely difficult to get it right. Stuff like labs, toilets, desks, plan...
by bmanrules
Sun Dec 21, 2014 11:53 am
 
Forum: Custom Maps & Map Maker
Topic: Intruder Map Editor Tutorial
Replies: 4
Views: 1694

Re: Intruder Map Editor Tutorial

There are hundreds if not thousands of Unity tutorials online that you should check out! MM provides you with prefabs for components, so definitely look into those, and general editor use.
by bmanrules
Sun Jun 08, 2014 8:08 pm
 
Forum: Share your Game
Topic: Always Going Forwards
Replies: 0
Views: 820

Always Going Forwards

Hey guys, I've been experimenting with Unity for a year or two, and as you probably know, they recently (around Christmas) released 2D features, so I decided to try it out! The result? Always Going Forwards! https://play.google.com/store/apps/details?id=com.bmanrules.AFG Always Going Forwards is a 2...

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